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Texturing and Look Development Work

 

Characters and Environments

Below is featured texturing work I did on Animated Movies translating the Directors' vision from 2D Art and Reference images into 3D.

Responsible for: Coming up with ideas for the surface looks, painting maps, creating shaders, making displacement maps, setting up Shaders,

Grooming hair and fur.

 

Eep, Look Development, grooming

Eep, Look Development, grooming

Eep, Look Development, grooming

Eep, Look Development, grooming

Crystal Cave, Look Development

Crystal Cave, Look Development

Crystal Cave, Look Development

Crystal Cave, Look Development

Turtle dove, Look Developm, grooming

Turtle dove, Look Developm, grooming

CrocoDog, Look Development, Grooming

CrocoDog, Look Development, Grooming

CrocoDog, Look Development, Grooming

CrocoDog, Look Development, Grooming

coral Field, Look Development

coral Field, Look Development

coral Field, Look Development

coral Field, Look Development

Desert Rocks, Look Development

Desert Rocks, Look Development

Hiccup, Look Development, Grooming

Hiccup, Look Development, Grooming

Hiccup, Look Development, Grooming

Hiccup, Look Development, Grooming

Crowd Women,Training Ground

Crowd Women,Training Ground

Training Ground, Look Development

Training Ground, Look Development

Gronkle, Look Development

Gronkle, Look Development

Gronkle, Look Development

Gronkle, Look Development

Bonenapper, Look Development

Bonenapper, Look Development

Bonenapper, Look Development

Bonenapper, Look Development

Training Ground, Look Development

Training Ground, Look Development

Training Ground, Look Development

Training Ground, Look Development

grnd_train_plateau

grnd_train_plateau

seastacks, texturing

seastacks, texturing

Madagascar2, Jungle Texturing

Madagascar2, Jungle Texturing

Trees, Shrubs, Plants Texturing

Trees, Shrubs, Plants Texturing

Trees, Shrubs, Plants Texturing

Trees, Shrubs, Plants Texturing

Mutant Penguins, Look Dev

Mutant Penguins, Look Dev

Rico, Fur Look Dev

Rico, Fur Look Dev

Rico, Fur Look Dev

Rico, Fur Look Dev

Private, Fur, body Textures

Private, Fur, body Textures

Private, Fur, body Textures

Private, Fur, body Textures

'Home' Sydney Floating Mound, Tex

'Home' Sydney Floating Mound, Tex

'Home', Props Texture

'Home', Props Texture

'Home', Cameras, Texture

'Home', Cameras, Texture

Bees, Wax PropTexture

Bees, Wax PropTexture

Bees, Wax PropTexture

Bees, Wax PropTexture

Bees, Wax PropTexture

Bees, Wax PropTexture

Softwares used for Look Development at Dreamworks:

  • grooming, making shaders, rendering: Dreamworks proprietory tools.

  • painting maps: Mari 2.5

Softwares used for Look Development at other studios:

  • for Painting: Mari 2.5 and above, Mudbox

  • for Shaders and Rendering: Arnold, Redshift 3D, Maya

  • for displacement and normal maps: Mudbox, zbrush

  • for Fur: xgen

Highlight:

2014 VES Nomination for Visual Development on 'The Croods' Crystal Cave:

 

Artist spotlight Article:
May 2016, feartured on Eric miller's Animation Blog about work on 'Bink' animated Short.
 
 
 
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