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Texturing and Look Development Work
Characters and Environments
Below is featured texturing work I did on Animated Movies translating the Directors' vision from 2D Art and Reference images into 3D.
Responsible for: Coming up with ideas for the surface looks, painting maps, creating shaders, making displacement maps, setting up Shaders,
Grooming hair and fur.
Softwares used for Look Development at Dreamworks:
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grooming, making shaders, rendering: Dreamworks proprietory tools.
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painting maps: Mari 2.5
Softwares used for Look Development at other studios:
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for Painting: Mari 2.5 and above, Mudbox
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for Shaders and Rendering: Arnold, Redshift 3D, Maya
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for displacement and normal maps: Mudbox, zbrush
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for Fur: xgen
Highlight:
2014 VES Nomination for Visual Development on 'The Croods' Crystal Cave:
Artist spotlight Article:
May 2016, feartured on Eric miller's Animation Blog about work on 'Bink' animated Short.
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